How to improve at chess at 1200 Elo
1200 is the cleanest break on the whole ladder. The patterns that carried you here stop appearing, and four that were almost absent below arrive at once.
- 17 of 151 answers are a pin
- 17 are a deflection
- back rank mates: 1
- 56% are endgames
Four patterns arrive, one leaves
The 1200 to 1500 slice of the rating-drawn pools holds 151 positions. Sacrifices account for 12 of them, attractions 12, deflections 17, pins 17. Below 1000 the same four appear, in that order, 2, 1, 2 and 1 times in 112 positions.
Going the other way: the back rank mate, which was 8 of 45 positions below 800, is 1 of 151 here. Players at 1200 have stopped leaving their king on the back rank with no escape square, and the whole family of one-move punishments has gone with it.
And 53 of 151 answers -- 35% -- now need three moves from you, against 15% at 800. This is the band where calculation becomes the bottleneck rather than the search.
| 800 to 1000 | 1200 to 1500 | |
|---|---|---|
| Positions counted | 67 | 151 |
| Answer ends in mate | 27% | 26% |
| Answer is one move | 7 | 14 |
| Answer is three moves | 15% | 35% |
| Fork | 19 | 22 |
| Pin | 1 | 17 |
| Deflection | 1 | 17 |
| Attraction | 0 | 12 |
| Sacrifice | 1 | 12 |
| Back rank mate | 2 | 1 |
| Endgame | 55% | 56% |
Where these numbers come from. The trainer holds 10,440 positions from the Lichess puzzle database. Most were chosen by theme, so counting themes across all of them would only measure what we picked. Six of the 87 skills were drawn on rating alone and nothing else -- 720 positions in total -- and every band figure here is counted out of the 151 of them rated in this band.
Two limits worth knowing. No position in the trainer needs more than 3 moves from you, which is a rule we applied when selecting them and not a fact about chess. And Lichess tags one label per idea, so a move that is a fork and a deflection at once is counted once, under whichever tag it carries.
The endgame number nobody expects
56% of the positions in this band are tagged as endgames. That is not a 2000-rated concern that arrives later -- it is the majority of what you are playing now. Across the whole rating-drawn set the endgame share never drops below 41%.
Two caveats, because this is the number most likely to be misread. Puzzle positions skew toward fewer pieces by construction, and Lichess counts a position as an endgame by material on the board rather than by move number. It is still the clearest argument on this page against putting endgames off.
What to train at 1200
- Club LevelRating-drawn, no theme given away -- 120 positions rated 1100 to 1500
- DeflectionRemove what is holding it together -- 37 positions rated 1100 to 1500
- AttractionPull the king or the queen onto a square -- 32 positions rated 1100 to 1500
- SacrificesGive material for something you can see -- 34 positions rated 1100 to 1500
- Rook EndgamesThe endgame you will actually reach -- 37 positions rated 1100 to 1500
- Pawn EndgamesWhere a half point becomes a win -- 36 positions rated 1100 to 1500
Why did my rating stop climbing at 1200?
Because what worked stopped appearing. The one-move punishments that carried a 900 rating are largely gone by 1200 -- back rank mates fall from 8 of 45 positions to 1 of 151 -- and the replacements need three moves rather than one.
Is 1200 a good chess rating?
It is the point where the game starts rewarding calculation instead of vigilance. Whether that is good is up to you, but it is a genuine change in what the position is asking for.
Should I study endgames at 1200?
The positions say yes, and earlier than most advice suggests. 56% of the rating-drawn positions in this band are tagged as endgames, and across every band on the ladder the figure stays between 41% and 64%. It is not a topic that arrives later.