Accelerated Dragon tactics
The whole system exists to save a single tempo, and every tactic in it is about the moment that tempo is either used or lost.
- 120 positions in the course
- Difficulty 1094–2438
- Section: Sicilian Systems
- 5 levels
What the Accelerated Dragon produces tactically
Black plays ...g6 and ...Bg7 before committing the d-pawn, which means the freeing break ...d5 can be played in one move rather than two. That is the entire point of the system and the reason it is called accelerated. White's main answer is to stop the break by clamping the d5 square with pawns on c4 and e4, which costs flexibility and time of its own.
So the tactics are about the long diagonal and the d5 square, and they usually arrive together. The bishop on g7 does nothing at all while the centre is blocked, and then something in front of it moves and it is hitting a rook. The other recurring shape is ...d5 played one move before it works, which is a losing move rather than an inaccuracy.
How to spot it
- Look down the a1-h8 diagonal before every capture in the centre. The g7 bishop is frequently the piece that makes a combination work.
- Calculate ...d5 explicitly whenever it is legal. In this opening it is either the best move on the board or a blunder.
- The c4 and e4 pawn clamp is White's plan. Ask what happens to those pawns if a piece lands on d4 or b4.
- Watch for tactics against a rook or queen that has parked on the long diagonal while the centre was still shut.
Three Accelerated Dragon positions
Three positions from the 120 in this skill, easiest first. The highlighted squares are the move your opponent has just played. Work it out before you open the answer.
Position 1
White to move. Find the best move.
Show the answer
17...Rf8 18.Qa5#
The line ends in checkmate. The Accelerated Dragon builds its whole game around the long diagonal and the d5 square, and these are the middlegames that structure produces.
The position comes from an endgame of a real game, rated 1232 for difficulty. The answer reaches checkmate.
Position 2
Black to move. Find the best move.
Show the answer
18.Rd2 18...Bxb2#
The line ends in checkmate. The Accelerated Dragon builds its whole game around the long diagonal and the d5 square, and these are the middlegames that structure produces.
The position comes from the middlegame of a real game, rated 1708 for difficulty. The answer reaches checkmate.
Position 3
White to move. Find the best move.
Show the answer
15...e6 16.Rxe6 Qa5 17.Qxa5
The line wins a queen. The Accelerated Dragon builds its whole game around the long diagonal and the d5 square, and these are the middlegames that structure produces.
The position comes from the middlegame of a real game, rated 1992 for difficulty. The answer reaches a clear advantage.
The difference from the ordinary Dragon
In the standard Dragon, Black plays ...d6 first, White castles long and both sides race with pawns at each other's kings. The Accelerated version avoids that race entirely, because White's most dangerous setup against it does not exist and the c4 clamp leads to a slower, manoeuvring game.
That is a real advantage and it has a price: the resulting positions are less forcing, so Black cannot win by knowing a sharper line, and the space disadvantage against the clamp is permanent. It is an opening for someone who would rather understand a structure than remember twenty moves.
Questions people ask
What is the difference between the Dragon and the Accelerated Dragon?
The move order. The Accelerated Dragon plays ...g6 before ...d6, which keeps the option of ...d5 in a single move and rules out White's sharpest attacking setups. The Dragon proper commits to ...d6 and allows the opposite-side castling race.
What is the Maroczy Bind?
White's pawns on c4 and e4, which between them control d5 and stop Black's freeing break. It is the main test of the Accelerated Dragon and it leads to a long positional game rather than a tactical one.
Nearby patterns
Accelerated Dragon sits in Sicilian Systems. The rest of that section:
- Alapinc3, a big centre, two loose queens
- Closed SicilianLocked centre, opposite wings
- Grand Prix Attackf4, and go straight at it
- Smith-MorraA pawn for two open files
- RossolimoBishop takes on c6, then use it
- KanPawns first, pieces later
- TaimanovA queen and knight doing two jobs
- SveshnikovA permanent hole on d5