Sicilian Taimanov tactics
Two pieces doing three jobs between them is excellent economy and a standing invitation to a tactic.
- 120 positions in the course
- Difficulty 1046–2358
- Section: Sicilian Systems
- 5 levels
What the Taimanov produces tactically
Black develops the knight to c6 and the queen to c7 early, which together cover d4, e5 and the c-file while keeping the option of arranging the kingside later. It is efficient and it is the source of every tactic in the variation, because a piece covering several squares is a piece that can be overloaded.
White's standard method is to attack the pair rather than the squares. A knight jumping to b5 or d5 hits the queen and gains a move; the same jump often cannot be met by a capture because of what the queen is already defending. The other recurring shape is the e6 pawn falling while the light-squared bishop is still on c8 and the king still on e8.
How to spot it
- Look for a knight jump that attacks the queen and a square at the same time. That double purpose is the Taimanov's specific weakness.
- Ask what the c6 knight is defending before you attack it. Usually the answer is more than one thing.
- The e6 pawn is under-defended in more positions than it looks. Count its defenders, not its appearance.
- As Black, get the king out of the centre before the position opens. Most of the accidents here happen on e8.
Three Taimanov positions
Three positions from the 120 in this skill, easiest first. The highlighted squares are the move your opponent has just played. Work it out before you open the answer.
Position 1
Black to move. Find the best move.
Show the answer
18.Qxe3 18...Qc2#
The line ends in checkmate. Taimanov middlegames are full of pieces covering more than one thing at once, which is the condition most tactics need.
The position comes from the middlegame of a real game, rated 1173 for difficulty. The answer reaches checkmate.
Position 2
White to move. Find the best move.
Show the answer
18...Qb4 19.Qxb4 Nxb4 20.Rxd7
The line wins a piece. Taimanov middlegames are full of pieces covering more than one thing at once, which is the condition most tactics need.
The position comes from the middlegame of a real game, rated 1654 for difficulty. The answer reaches a clear advantage.
Position 3
Black to move. Find the best move.
Show the answer
19.Bxf6 19...Rxb3#
The line ends in checkmate. Taimanov middlegames are full of pieces covering more than one thing at once, which is the condition most tactics need.
The position comes from the middlegame of a real game, rated 2065 for difficulty. The answer reaches checkmate.
Playing the black side properly
The Taimanov works when Black's flexibility is used rather than admired. The whole point of delaying ...d6 and the kingside setup is to choose them once White has committed, and a player who plays the same seven moves and then the same eighth move regardless has given away the opening's only real asset.
White's practical warning is the opposite one. The English Attack and the various early Nb5 setups are dangerous and they are not automatic: if the jump to b5 does not come with a concrete follow-up, the knight is just misplaced and Black's queenside expansion arrives with tempo.
Questions people ask
Is the Taimanov Sicilian sound?
Yes. It is played at the very top and has been for decades, and it is considered one of the more reliable ways to play a Sicilian without entering the sharpest Najdorf theory.
Why put the queen on c7 so early?
It defends the c6 knight, watches the half-open c-file, covers e5 and supports a later ...b5 -- four jobs from one move. The cost is that the queen becomes a target for knight jumps, which is exactly the tension the variation is built on.
Nearby patterns
Taimanov sits in Sicilian Systems. The rest of that section:
- Alapinc3, a big centre, two loose queens
- Closed SicilianLocked centre, opposite wings
- Grand Prix Attackf4, and go straight at it
- Smith-MorraA pawn for two open files
- RossolimoBishop takes on c6, then use it
- Accelerated DragonFianchetto first, then d5 in one move
- KanPawns first, pieces later
- SveshnikovA permanent hole on d5