When the winning move is not the active-looking one
The first four tactics you learn attack something. These six do not, which is exactly why they are missed: the move that wins often looks like it does nothing.
- 6 motifs
- 720 positions
- Section Sharper Tactics
Everything in this section works by moving a piece for a reason other than where it lands. A discovered attack moves one piece so a different one attacks. A deflection captures something you do not want, in order to drag a defender off the square that mattered. A clearance moves your own piece out of your own way.
These are the patterns that separate a player who sees tactics from a player who finds them. They are also the ones most improvers skip, because they are harder to drill and there is no satisfying picture of a knight attacking two things at once.
Every motif in Sharper Tactics
- Discovered AttacksMove one piece, attack with another
- Double CheckTwo checks at once, king must move
- DeflectionDrag the defender away
- AttractionLure a piece to a bad square
- X-RayAttacking through a piece
- ClearanceGet out of your own way
Other sections
- First MovesMate in one, free pieces
- TacticsForks, pins, skewers, traps
- Checkmate PatternsBack rank, smothered, mate in two
- Sacrifices and Quiet MovesSacrifices, zwischenzug, zugzwang
- EndgamesPawn, rook, queen, minor piece
- AttackingKingside, queenside, mating attacks
- OpeningsTactics from real openings
- Blind SpotsNo hint, and the rule nobody sees
- The Ladder1200 to 2400, four rungs
- Open Games1.e4 e5, and the argument over f7
- Ruy Lopez LinesMorphy, Exchange, Berlin
- Sicilian SystemsAnti-Sicilians and main lines
- French VariationsAdvance, Exchange, Tarrasch, Winawer
- Caro-Kann VariationsExchange, Advance, Classical
- Sidelines and SurprisesGambits that should not work