Openings that should not work, and win games every day
Objectively worse and practically dangerous are different things, and at club level the second one is what decides games.
- 7 motifs
- 840 positions
- Section Sidelines and Surprises
Every opening in this section is rated somewhere between slightly dubious and outright bad by an engine, and every one of them has a winning record against unprepared opposition. That is not a paradox. A gambit trades a pawn for a position where the defender has to find several accurate moves in a row with no map, and finding several accurate moves in a row is much harder than being half a pawn better.
So there are two reasons to work through these. If you play them, the positions here are the ones where the initiative has to be converted before it expires. If you face them, the same positions show you exactly where the natural-looking move loses, which is worth more than a list of names.
Every motif in Sidelines and Surprises
- Scandinavian Main LineThe queen that came out on move two
- Modern ScandinavianLeave the pawn, develop instead
- Danish GambitTwo pawns for two diagonals
- Budapest GambitA pawn for two knight squares
- Englund GambitA queen raid that should not work
- Stafford GambitEvery natural move loses
- Tennison GambitA knight hunting a busy queen
Other sections
- First MovesMate in one, free pieces
- TacticsForks, pins, skewers, traps
- Checkmate PatternsBack rank, smothered, mate in two
- Sharper TacticsDiscovered attacks, deflection, x-ray
- Sacrifices and Quiet MovesSacrifices, zwischenzug, zugzwang
- EndgamesPawn, rook, queen, minor piece
- AttackingKingside, queenside, mating attacks
- OpeningsTactics from real openings
- Blind SpotsNo hint, and the rule nobody sees
- The Ladder1200 to 2400, four rungs
- Open Games1.e4 e5, and the argument over f7
- Ruy Lopez LinesMorphy, Exchange, Berlin
- Sicilian SystemsAnti-Sicilians and main lines
- French VariationsAdvance, Exchange, Tarrasch, Winawer
- Caro-Kann VariationsExchange, Advance, Classical