1.e4 e5, and the five ways it goes wrong
Both sides put a bishop on the c-file diagonal, both aim at a square defended once, and the game is decided by who opens the centre at the right moment.
- 5 motifs
- 600 positions
- Section Open Games
Open Games share one structural fact and it explains most of their tactics: f7 and f2 are each defended by a king and nothing else until somebody castles, and both sides develop a bishop that points straight at them. Everything else -- the gambits, the knight jumps, the pawn breaks -- is an argument about whether the attacker gets there before the defender arrives.
The five skills here run from the slowest version of that argument to the fastest. The Quiet Italian shuts the centre and waits twenty moves. The Evans and Scotch Gambits pay a pawn to have it settled by move ten. The middlegames look different and the tactical vocabulary is the same one throughout.
Every motif in Open Games
- Quiet ItalianSlow build-up, sudden break
- Italian ClassicalBoth bishops out, centre opening early
- Two KnightsThe whole game is the f7 square
- Evans GambitA pawn for one move of centre
- Scotch GambitEvery piece out, immediately
Other sections
- First MovesMate in one, free pieces
- TacticsForks, pins, skewers, traps
- Checkmate PatternsBack rank, smothered, mate in two
- Sharper TacticsDiscovered attacks, deflection, x-ray
- Sacrifices and Quiet MovesSacrifices, zwischenzug, zugzwang
- EndgamesPawn, rook, queen, minor piece
- AttackingKingside, queenside, mating attacks
- OpeningsTactics from real openings
- Blind SpotsNo hint, and the rule nobody sees
- The Ladder1200 to 2400, four rungs
- Ruy Lopez LinesMorphy, Exchange, Berlin
- Sicilian SystemsAnti-Sicilians and main lines
- French VariationsAdvance, Exchange, Tarrasch, Winawer
- Caro-Kann VariationsExchange, Advance, Classical
- Sidelines and SurprisesGambits that should not work