Puzzles sorted by rating instead of by pattern
Difficulty is the one variable that matters most in puzzle training and the one almost nobody sets deliberately.
- 4 motifs
- 480 positions
- Section The Ladder
Puzzles you cannot solve teach very little. You look, you fail, you read the answer, and you retain almost none of it, because the pattern never got attached to a moment of recognition. Puzzles you solve instantly teach almost nothing either. The band that works is the one where you get most of them and have to think about the rest, and it moves as you improve.
These four skills are cut from the same Lichess pool as every other page here, but selected by rating rather than by theme. Nothing is grouped, nothing is announced. Start on the rung below where you think you belong, and only move up when the current one has stopped being interesting.
Every motif in The Ladder
- Club Level1200 to 1500, full board
- Strong Club1500 to 1800, two ideas deep
- Expert Level1800 to 2100, often quiet
- Master Level2100 and up, one move only
Other sections
- First MovesMate in one, free pieces
- TacticsForks, pins, skewers, traps
- Checkmate PatternsBack rank, smothered, mate in two
- Sharper TacticsDiscovered attacks, deflection, x-ray
- Sacrifices and Quiet MovesSacrifices, zwischenzug, zugzwang
- EndgamesPawn, rook, queen, minor piece
- AttackingKingside, queenside, mating attacks
- OpeningsTactics from real openings
- Blind SpotsNo hint, and the rule nobody sees
- Open Games1.e4 e5, and the argument over f7
- Ruy Lopez LinesMorphy, Exchange, Berlin
- Sicilian SystemsAnti-Sicilians and main lines
- French VariationsAdvance, Exchange, Tarrasch, Winawer
- Caro-Kann VariationsExchange, Advance, Classical
- Sidelines and SurprisesGambits that should not work