Locked pawns, one bad bishop, five different games
The French gives Black a solid centre, a cramped position and a light-squared bishop with nowhere to go. Everything tactical in the opening follows from those three facts.
- 5 motifs
- 600 positions
- Section French Variations
The defining feature is the pawn chain. Black plays ...e6 and ...d5, White decides whether to push past, trade off or maintain the tension, and that single decision produces five structurally distinct middlegames. Push, and the chain locks and both sides attack its base. Trade, and the position becomes symmetrical and quietly dangerous. Keep the tension, and the game turns on whether Black can free the position with ...c5 in time.
The bishop on c8 runs through all of it. In the Advance it creeps out to d7 and a4; in the Winawer it is often the only good piece Black has left after the dark-squared one is traded for a knight. Knowing which line makes it useful and which buries it is most of what separates a French player from somebody who has memorised the first eight moves.
Every motif in French Variations
- French ExchangeA mirror, and who breaks it
- French AdvanceOne chain, and the pawn holding it up
- French TarraschThe knight that went to d2
- French RubinsteinSolid, cramped, one break
- French WinawerA bishop for a colour complex
Other sections
- First MovesMate in one, free pieces
- TacticsForks, pins, skewers, traps
- Checkmate PatternsBack rank, smothered, mate in two
- Sharper TacticsDiscovered attacks, deflection, x-ray
- Sacrifices and Quiet MovesSacrifices, zwischenzug, zugzwang
- EndgamesPawn, rook, queen, minor piece
- AttackingKingside, queenside, mating attacks
- OpeningsTactics from real openings
- Blind SpotsNo hint, and the rule nobody sees
- The Ladder1200 to 2400, four rungs
- Open Games1.e4 e5, and the argument over f7
- Ruy Lopez LinesMorphy, Exchange, Berlin
- Sicilian SystemsAnti-Sicilians and main lines
- Caro-Kann VariationsExchange, Advance, Classical
- Sidelines and SurprisesGambits that should not work